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February 10, 2010

How To: Replace the Tatsunoko vs Capcom Ultimate All Stars music with the Character Themes from CGoH

VIDEO

By popular demand, a tutorial that shows you how to change the music in the new TvC to the music in the old one.

What you need:
[Obvious stuff]
- a Nintendo Wii
- a PC running a Windows OS, your PC needs about 10 GB of free hard disk space to do this safely
- a television
[Hardware]
- an SD card (need at least 4GB IF you plan to rip your disc to SD) and obviously an SD card reader for your PC
- DVD burner and a blank DVD-R (if you don’t have one, you need a USB device)
- USB storage device, like an external hard drive or flash drive at least 4GB in size (if you don’t have one, you need a DVD burner)
- Hitachi LG GDR 816x DVD ROM drive (optional, this is only for a specific method. It’s hard to find nowadays.)
- Wireless Router; your Wii and PC must be on the same network (optional; again, only for a specific method)
[Software, Wii side]
- TvC CGoH game disk
- TvC UAS game disk
- The Homebrew Channel
- a USB Loader; “Configurable USB Loader” is recommended. (needed if you don’t use DVD Dump/SuperDump, USB method is preferred however)
- SuperDump 1.3/DVD Dumper 1.2 (needed if you don’t use USB Loader)
- NeoGamma R8 beta 15 (if you don’t use USB Loader)
[Software, PC side]
- WiiScrubber 1.4
- Partition Builder 1.1 (should come together with WiiScrubber)
- wbfs_file Simple Gui (if you used USB Loader)
- RawDump 2.1, requires .net Framework 2.0. (if you used the LG drive)
- any DVD burning software, “IMGBurn” is recommended. (only if you need to burn your game)

*important*: It is my understanding that some newer Wii’s cannot play DVD-R’s at all. In that case, your only option
is USB Loader. IMO, its the better option anyway.

and now for the tutorial proper.

STEP 1: ENABLING HOMEBREW ON YOUR NINTENDO WII
(if your Wii is already homebrew enabled, skip to STEP 2)
things needed for this step: the Wii, the SD card, access to your PC
- The first step is to install the Homebrew Channel. http://wiibrew.org/wiki/Homebrew_Channel#Installation
The instructions there are very detailed, and I shouldn’t have to go into them here.
- I recommend that you install BootMii and make a backup of your Wii’s flash memory (included in the HBC installer).
- Next would be to install cIOS 249, since most of the apps you will be using on the Wii require it: http://gwht.wikidot.com/ios249
those instructions are good too.

At this point, you should decide how you want to run TvC:
a) On a DVD-R; if so, skip to the next step (STEP 2B or 2C or 2D)
b) On a USB device (hard drive, flash); go to step 1A)

STEP 1A: SETTING UP USB LOADER
http://gwht.wikidot.com/usb-loader
instructions here are very clear.

STEP 2: RIPPING YOUR TVC:CGOH AND TVC:UAS DISCS

there are 4 ways to rip your discs:
a) through USB Loader (on Wii) – go to step 2A
b) using the LG Drive (on PC) – go to step 2B
C) using Super Dump (on Wii) – go to step 2C
d) using DVD Dumper (on Wii) – go to step 2D
note 1: I will only be going into detail with step 2A, because that is the method I used.
note 2: the USB Loader method assumes that you will install your games to a FAT partition.
Installing to a WBFS partition isn’t much different, but it won’t be covered here.

STEP 2A: RIPPING THE DISCS ON YOUR WII USING USB LOADER – this is the fastest method
- Start up USB Loader from the HBC
- insert the TvC Cross Generation of Heroes disc and press the + button on the Wiimote, wait for it to finish installing, eject the disc
- insert the TvC Ultimate All Stars disc and press the + button on the Wiimote, wait for it to finish installing
- turn off your Wii, and unplug your USB device, and plug the USB device into your PC
- open up the USB device in Windows Explorer. There should be a folder called “WBFS” on the root of that drive.
for example: X:\WBFS, where X is the drive letter for your USB device
- open up wbfs_file Simple GUI and open up the first .wbfs file in the WBFS folder and save it to someplace easy to remember,
like C:\game\, click convert. Save your CGOH file as “tvc_cgoh.iso”
- repeat that for the next .wbfs file in your USB device’s folder. Save the UAS file as “tvc_uas.iso”
There should now be two ISO files, tvc_cgoh.iso and tvc_uas.iso in your C:\game\ folder. Go to Step 3.

STEP 2B: RIPPING THE DISCS ON YOUR PC USING THE LG DRIVE
http://wiki-scene.com/Wii_Disc_Backup/
good tutorial here. Just rename the .iso files you ripped to “tvc_cgoh.iso” for the CGOH file and “tvc_uas.iso” for the UAS file,
save them someplace easy to remember, like C:\game\, and then proceed to step 3

STEP 2C: RIPPING THE DISCS ON YOUR WII USING SUPERDUMP – this is faster than using DVD Dump
http://forum.redump.org/topic/5367/nintendo-gamecube-and-wii-dumping-guide/
you will find instructions for ripping under the heading: DUMPING disc from your softmodded Wii to SD card
Just rename the .iso files that resulted from merging the .bin files to “tvc_cgoh.iso” for the CGOH files and “tvc_uas.iso” for the UAS files,
save them someplace easy to remember, like C:\game\, and then proceed to step 3

STEP 2D: RIPPING THE DISCS ON YOUR WII USING DVD DUMPER
- start up DVD Dumper from the HBC
- select the DVD dump mode, this can dump to SD, over Wifi (which is why the router is required if you choose to do this)
or to a USB device (though I’m not sure why you’d want to, since USB Loader is so easy to use). Press right on the d-pad to make a
selection; press A to confirm
- choose Wii single layer disc, press A to confirm
- insert the TvC CGoH disc, press A to start dumping
- if you chose Wifi, you need to point your PC’s browser to the Wii URL that is shown on screen, and click the link, save as.
- if you chose the other options, when the dump is complete, turn off your Wii and plug the SD/USB device into your PC and copy over the iso
- rename the iso to “tvc_cgoh.iso” and put it some place easy to remember like C:\game
- repeat this process for the TvC UAS disc, rename the iso to “tvc_uas.iso” and put it some place easy to remember like C:\game
- move on to step 3

*for the following steps, I will assume that you have 2 iso files, “tvc_cgoh.iso” and “tvc_uas.iso” in a directory called C:\game.

STEP 3: EXTRACTING THE MUSIC FROM CROSS GENERATION OF HEROES
- Open up WiiScrubber 1.4 on your PC. Click “Load ISO” and navigate to C:\game\tvc_cgoh.iso, and click Open
- Now in the main part of the window, there should be a tree view displaying the contents of the iso file.
- Click the + next to “snd” and you will see “se” and “stream”. click on “stream.” This is where the character themes are located.
They are all contained within .ssd files. Here is a list of the files we care about:
s_bgm_01.ssd: Ken the Eagle’s Theme
s_bgm_02.ssd: Casshern’s Theme
s_bgm_03.ssd: Tekkaman’s Theme
s_bgm_04.ssd: Polymar’s Theme
s_bgm_05.ssd: Yatterman-1’s Theme
s_bgm_06.ssd: Doronjo’s Theme
s_bgm_07.ssd: Ippatsuman’s Theme
s_bgm_08.ssd: Jun the Swan’s Theme
s_bgm_09.ssd: Hakushon Daimao’s Theme
s_bgm_10.ssd: Karas’s Theme
s_bgm_11.ssd: Gold Lightan’s Theme
s_bgm_12.ssd: Ryu’s Theme
s_bgm_13.ssd: Chun-Li’s Theme
s_bgm_14.ssd: Batsu’s Theme
s_bgm_15.ssd: Morrigan’s Theme
s_bgm_16.ssd: Alex’s Theme
s_bgm_17.ssd: Viewtiful Joe’s Theme
s_bgm_18.ssd: Rockman Trigger’s Theme
s_bgm_19.ssd: Roll’s Theme
s_bgm_20.ssd: Saki’s Theme
s_bgm_21.ssd: Kajin no Soki’s Theme
s_bgm_22.ssd: Soki – Oni Mode
s_bgm_23.ssd: PTX-40A’s Theme
s_bgm_24.ssd: Character Select
s_bgm_31.ssd: Title Screen
s_bgm_32.ssd: Yami’s First Form
s_bgm_33.ssd: Yami’s Second Form
s_bgm_34.ssd: Yami’s Final Form
s_bgm_35.ssd: End Credits
- Now right click each file and choose extract (you can do it for all of them or just some, its up to you).
Extract them to C:\game\cgoh. (make a new folder there if need be)
- We’re done with the tvc_cgoh.iso file. You can delete it, if you’d like.

STEP 4: REPLACING THE ULTIMATE ALL STARS MUSIC WITH MUSIC FROM CGOH
- In C:\game, make a new folder called UAS so you should have C:\game\UAS
- Open WiiScrubber 1.4 again, but this time, open up c:\game\tvc_uas.iso
- Right click where it says “PARTITION:0 – DATA”. then go to Unencrypted partition -> extract.
Navigate to the C:\game\UAS folder and extract the files there. This will take a few minutes.
- now open up the UAS folder in Windows Explorer. Navigate to C:\game\UAS\snd\stream\us ;
there are more .ssd files here. Here is what they correspond to:
stage_01.ssd: Wasteland
stage_02.ssd: Yatterman’s Workshop
stage_03.ssd: Washinkyo, Amehon
stage_04.ssd: Galactor Base
stage_05.ssd: Burning Wasteland
stage_06.ssd: Les Vagas
stage_07.ssd: Daigo Temple (Cherry Blossoms)
stage_08.ssd: Gesellshaft (Clear Skies)
stage_09.ssd: Aensland Castle
stage_10.ssd: Uncharted Region of China
stage_11.ssd: Daigo Temple (Moonlight)
stage_12.ssd: Gesellshaft (Storm)
stage_13.ssd: Orbial Ring Systems Cargo Bay
stage_14.ssd: Willamette Parkview Mall
stage_17.ssd: Training Stage
s_bgm_19.ssd: Roll’s Theme (note: English version, only in credits)
s_bgm_24.ssd: Character Select
s_bgm_31.ssd: Title Screen
s_bgm_32.ssd: Yami’s First Form
s_bgm_33.ssd: Yami’s Second Form
s_bgm_34.ssd: Yami’s Final Form
s_bgm_35.ssd: End Credits
- Now what you want to do is navigate to C:\game\cgoh, and rename those files according to the music you want replaced.
So say, for example, I want to replace the Orbital Ring music with the Tekkaman theme. In C:\game\cgoh, I find “s_bgm_03.ssd”
and rename it to “stage_13.ssd”.
- Then you copy all of the songs you renamed in C:\game\cgoh over to C:\game\UAS\snd\stream\us
- Now back in WiiScrubber, right click and extract the following files to C:\game
partition.bin
boot.bin
bi2.bin
apploader.img
main.dol
fst.bin
- Open Partition Builder 1.1, and click the browse button next to each field and open the appropiate file in each field.
These are going to be the files you just extracted to C:\game. For “source file directory” point it to C:\game\UAS
- Click “build” and save the result as “partition0.img” in C:\game
- At this point I recommend making a copy of “tvc_uas.iso” just in case you make a mistake.
- When that is finished, go back to WiiScrubber and right click where it says “PARTITION:0 – DATA”, and go to Unencrypted partition -> Load.
Select “partition0.img” from C:\game and click open. This will load the modified files into the iso.
If after you loaded the files it says “PARTITION: 0 [BAD]“, you messed up somewhere along the line, so try again.
- You should now have the finished iso.

STEP 5: PLAYING YOUR HACKED COPY OF TVC
you have two options from here:
a) if you have USB loader go to step 5A
b) if you have used any other method (which will require a DVD-R) go to step 5B

STEP 5A: PLAYING USING USB LOADER
*assuming that X:\ is the drive letter of your USB device
- Connect your USB device to your PC, make sure there is enough space on it. The TvC UAS iso is about 1.5 GB.
- Open up wbfs_file Simple Gui on your PC, and open c:\game\tvc_uas.iso, and under “save to”, navigate to X:\WBFS
It should save as a .wbfs file with the game name already there.
- when the transfer is complete, unplug the USB drive from your PC and connect it to your Wii.
- load HBC and then your USB Loader.
- GO. PLAY.

STEP 5B: PLAYING VIA DVD
- open up your DVD burning program, navigate to c:\game\tvc_uas.iso, and burn it on a DVD-R
Wii games burn best at low speeds like 4x. Anything too fast is just asking for a coaster.
- put the DVD-R in your Wii, load HBC and choose NeoGamma R8. Choose load from DVD.
- GO. PLAY.

FAQ:
Q: Some of the music sounds “fuzzy,” can you fix this?
A: Yeah it does suck, but I’m not sure how to fix it.

Q: The music loops strangely at points. Fixable?
A: Again, I’m not really sure how to.

Q: I heard you can run games from the SD card.
A: That is true, I didn’t research it much, but I think it can be done with NeoGamma also.

Q: Does this work online?
A: It does, and plays the same.

Q: Any chance for a custom soundtrack?
A: Until I can find out a way to write to the ssd format, no. If somebody knows how, kindly let me know.
I think that the loop and “fuzzy” audio issues would be fixed if ssd was writeable.

Q: Can you make the music change when a character tags in, like in Cross Gen?
A: No, that would require modification to the game code. I would love to see someone prove me wrong though
(no sarcasm intended).

Q: How can I ever thank you?
A: Pay my plane ticket to EVO this year. j/k. Subscribe to my youtube channel http://youtube.com/onemoregamedotnet.

special thanks: DrClipper for his informative wiki, and authors of all of the programs used

Filed by Viewtiful Dru at February 10th, 2010 under Capcom, Nintendo, TvC, Wii
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April 17, 2009

Match Video resource: SF Dojo

The Street Fighter Dojo is a recently established site that collects and organizes videos of high level SFIV play,  sorted on a character vs character basis.  Not every character in the game has videos up just yet, but it’s a well organized site, so check it out.

Filed by Viewtiful Dru at April 17th, 2009 under Arcade, Capcom, SF4
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March 30, 2009

East Coast Throwdown (May 2nd/3rd)

SweetJohnnyCage and LI Joe are hosting the East Coast Throwdown tournament, currently scheduled for the weekend of May 2 (Saturday) and May 3 (Sunday).

It’s being held at the:
Westin Govenor Morris
2 Whippany Road
Morristown, NJ 07960
tel: (973) 539-7300

Games:
Street Fighter IV (PS3)
Super Street Fighter II Turbo: HD Remix (PS3)
Soulcalibur 4 (Xbox 360 or PS3)
Marvel vs Capcom 2 (Dreamcast)
Street Fighter III: 3rd Strike (PS2 Anniversary Collection)
Tatsunoko vs. Capcom (Wii)
Tekken 5: Dark Ressurection (PS3)
Guilty Gear XX: Accent Core (PS2 American)

Please check out this thread on SRK for full details. Pre-registration is open.

I’m definitely going to make it there; I hope to see some of our readers there too (however few they may be).

Filed by Viewtiful Dru at March 30th, 2009 under 3S, Arcade, Capcom, Namco, News, Playstation 3, SF4, ST
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January 27, 2009

SFIV Video Roundup 01/27

The latest TRF 2 on 2 videos (from 01/25) are up on Nicovideo.

Part 1

Part 2

Part 3

Part 4

Part 5

Getyourtournament has uploaded several matches from the SoCal Nationals (last week):

http://www.youtube.com/view_play_list?p=D329CD063D4D93F9

http://www.getyourtournament.com/multimedia/ - (finals)

Check out  Gamespot’s look at some of the alternate costumes HERE. Of note are Gouken and Cammy’s alternates and Fei Long’s Enter the Dragon-inspired getup

Filed by Viewtiful Dru at January 27th, 2009 under Uncategorized
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January 15, 2009

SF4 Media Wrapup

rose and ryu
I’ll make this short; its a collection of SF4 media from the past week or so (encompassing the CES):

Fei Long vs Rose

Ars Technica tests out the MadCatz Official SF4 sticks

Gamespot video coverage of SF4 (includes Seth Killian demoing the new console characters and explaining the training mode)

Another in-depth explanation of the training mode (from The Escapist)

Akuma (Gouki) vs Gouken ink trailer

Gamespot’s SF4 tournament (held at the same time as the HDR tourney, lol)

Dan’s secret taunt super

Dan vs Sakura (gamevideos)

Gen vs Fei Long (gamevideos)

Rose vs Cammy (gamevideos)

Capcom Fight Club: San Francisco (Feb 16)

Sony vs Microsoft @ CES (youtube)

Latest TRF matches (nicovideo): part 1, part 2, part 3

the first 1UP game night featuring SF4 (gamevideos)

Filed by Viewtiful Dru at January 15th, 2009 under Arcade, Capcom, News, Playstation 3, SF4, Xbox 360
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1UP SF4 Game Night part 2

Looks like I missed the first SF4 Game Night, but from what I’ve been hearing, I didn’t miss much.

1UP is having another SF4 night, this time headed by Richard Li (who apparently has a good Dictator).

The live feed is airing at 5PM PST (which is 8PM EST, for those of us who are East Coasters like myself).

1UP Game Night Feed

Filed by Viewtiful Dru at January 15th, 2009 under Arcade, Capcom, Playstation 3, SF4, Xbox 360, online
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December 31, 2008

Super Street Fighter II Turbo HD Remix: Impressions part 2

Part 2 of the HDR impression series discusses the online play and the some of the rebalanced characters.

Online play is a major component of the HD Remix experience. For those that don’t know, HD Remix’s netcode utilizes the same system that provides the backbone for the GGPO netplay platform. As a result, HD Remix has virtually no lag when playing online. I personally have downloaded both the Playstation 3 and Xbox 360 verisons of HDR, and I’ve experienced many lag-free matches. My PS3 uses a wireless connection and I’ve had few hiccups. Generally speaking, I’ve seen less dropped games on the 360 version. Now it may be a product of my PS3 being on a wireless connection, but I see more games dropped overall on PS3, and I’m not the only one that feels that way.

You have several options when it comes to finding people to play online. Except for ranked matches, you will have to join a room. The rooms work similarly to Tekken 5 DR’s online mode.  They can contain slots for between 2 and 6 people, and anyone not playing gets to spectate the current match. I wish that there was a way to just spectate matches (have I been spoiled by GGPO?) without having to play; perhaps this will be addressed in a future update. If you do a Quick Match, you join the first available room, but I haven’t had any success using this option on either PSN or XBL. Your best bets are to either search for a room or create one yourself (the creator becomes the host). Ranked Matches have you competing to have your name atop the leaderboards. They are best 3 out of 5 matches, and they are played in either HD Remix or Classic mode. I thought that 3 out of 5 matches was a bit strange, but I assume it is that way to give everyone more of a fighting chance.

There have been some strange glitches that I’ve encountered online. While spectating matches, sometimes the gameplay speeds up 2x and then returns to normal after a few seconds. Not really a deal breaker. The other, more annoying glitch I’ve found is that the life bar, character name, and win icon assets stay on screen after a match ends, persisting into the next match. Most of the time this has happened, I’ve been able to see the red area of the life bar, but I’d be unable to see my win counter. On one rare occasion, the yellow part of my opponent’s lifebar stayed at 3/4 throughout the entire match (but the red part was able to decrease).

I’ll take the time out now to discuss the characters and where I feel they stand. Keep in mind everything here is entirely subjective; please don’t take it as fact or write me angry hate mails because I say that I think your favorite character sucks.

Ryu: Looking over the HD Remix changelog for Ryu, he apparently hasn’t changed, except for the addition of the “fake fireball” to his arsenal. And playing him, I believe it. He’s still really strong; his fireballs are great for lockdown and he still does excellent overall damage. Not much more to say.

Honda: LP Heatbutt. So what if he can’t Oicho loop and store super anymore? He has LP headbutt. (seriously, he’s not afraid of fireball characters anymore).

Guile: Guile is really serious now, since his HK Flash Kick can punish jumping opponents from nearly half a screen away. It also affords him a few more options for combos because of how far it travels. Not to mention he now has a nasty mixup following a LP Sonic Boom: throw/crouching MK/standing HP/ the new f+HK overhead. All of those things make Guile that much scarier.

Boxer: Still up to his old tricks again; he’s still really strong overall but his super does less damage. Play him the way you always did: by rushing that shit down.

Sagat: HDR Sagat is not as dumb as O. Sagat was back in ST, but he’s just rediculous now. TWO jumping HKs can dizzy most characters, and he’s got some new link combos like c.MK->s.HP (on standing opponents), and of course, the now infamous new Tiger Knee that has juggle properties. So Sagat’s a character that’s at home whether he’s far away (Tiger Shots are still fast) or up close (Tiger Knee juggles). I think he’s one of the best characters in the game.

Stay tuned for Part 3, which will wrap things up with the characters and I’ll also express my concerns about the community surrounding the game.

Filed by Viewtiful Dru at December 31st, 2008 under Capcom, Playstation 3, ST, Xbox 360, online
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December 1, 2008

KOF XII Final Roster confirmed; Critical Counter system details

SNKP’s special KOF XII event has finally finished up, and we’ve learned what the final roster looks like and also some info about the game’s unique close-range counterattack system called the Critical Counter.

The new characters that were added at the event were Duo Lon, Clark (FINALLY), and Kensou (Psycho Soldier!). This stays true to SNKP’s claim of only having 20 characters. Which, to be quite honest is meager compared to the previous games, but we forgive you SNKP, since you did draw every character in lovely HD. Now get to work on those lifebar and super meter assets!

Next, the Critical Counter system. Scoring a counterhit with a hard punch or kick during an opponent’s special move puts the opponent into a “Critical” state, and the attacker is allowed to chain moves together that were otherwise not normally possible. Furthermore, activating a super while the opponent is in Critical state gives the super new properties.

Sources: Cyberfanatix (Critical system translation), KOF XII Official Site

Filed by Viewtiful Dru at December 1st, 2008 under Arcade, News, SNK
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November 28, 2008

New SF4 Info: Fei Long and Dan Details

Here’s a bunch of screens and info from Famitsu.com:

http://www.famitsu.com/game/news/1220056_1124.html

Dan and Fei’s special, super and ultra moves are shown off.

Fei:

Dan:

Filed by Viewtiful Dru at November 28th, 2008 under Arcade, Capcom, News, Playstation 3, SF4, Xbox 360
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November 27, 2008

Super Street Fighter II Turbo HD Remix: Impressions part 1

HD Remix released yesterday for Xbox Live arcade and the day before on Playstation Network.

I’ll say this: during the game’s development, many people disliked the direction that the game was taking concerning the spritework.  While lacking the classic appeal of the original sprites (which by the way, you can enable in the options menu), the new HD sprites do a good job of representing the characters. The only really BAD looking sprite is Akuma’s winpose; it looks like he grew some extra mutant muscle below his armpit. Given that the devs only had so many frames of animation to work with, the animation’s not bad, although some frames of certain animations (shoto idle animation in particular) seem to have a strange “pop” to them and consequently, look pretty jerky. The character portraits are spot-on however.

The music, comprised of fan composed tracks are hit or miss, Much of the music is instrumentals based on OverClocked Remix’s ST tribute album, Blood on the Asphalt. Some themes, like the Las Vegas theme or the remix to Ken’s theme work very well within the context of the game. However, the music from the Spain stage lost much of the tempo and urgency of the original, and the England theme has no place in a fighting game.

If you hate the new artwork and the music, you’re in luck: the game has many options, so you can change the music and sprites between their “remixed” versions and the originals through a menu. In addition, the original version of ST is included (branded as “Classic” mode in the menu). The training mode has one of the coolest options in a training mode of any fighting game I’ve played (and I’ve played many); there’s an option to make visible the hitboxes so you can see just how much range is on Honda’s far standing HK and how he can be hit out of it.

Part 2’s going to talk about the characters and online play. Stay tuned.

Filed by Viewtiful Dru at November 27th, 2008 under Capcom, Microsoft, Playstation 3, ST, Sony, Xbox 360, online
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