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<channel>
	<title> &#187; Capcom</title>
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	<link>http://www.onemoregame.net</link>
	<description>we love fighting games</description>
	<lastBuildDate>Tue, 20 Apr 2010 15:16:46 +0000</lastBuildDate>
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		<title>HYPE HYPE HYPE</title>
		<link>http://www.onemoregame.net/2010/04/20/hype-hype-hype/</link>
		<comments>http://www.onemoregame.net/2010/04/20/hype-hype-hype/#comments</comments>
		<pubDate>Tue, 20 Apr 2010 15:16:46 +0000</pubDate>
		<dc:creator>Viewtiful Dru</dc:creator>
				<category><![CDATA[Capcom]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[SF4]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[TvC]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.onemoregame.net/?p=70</guid>
		<description><![CDATA[MvC3 annouced a week before Super Street Fighter releases? Hype train moving ahead at full steam.]]></description>
			<content:encoded><![CDATA[<p><object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/zVUETKXdrTA&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/zVUETKXdrTA&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object></p>
<p>MvC3 annouced a week before Super Street Fighter releases? Hype train moving ahead at full steam.</p>
]]></content:encoded>
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		<title>How To: Replace the Tatsunoko vs Capcom Ultimate All Stars music with the Character Themes from CGoH</title>
		<link>http://www.onemoregame.net/2010/02/10/tvc-music-replacement/</link>
		<comments>http://www.onemoregame.net/2010/02/10/tvc-music-replacement/#comments</comments>
		<pubDate>Thu, 11 Feb 2010 04:35:16 +0000</pubDate>
		<dc:creator>Viewtiful Dru</dc:creator>
				<category><![CDATA[Capcom]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[TvC]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://www.onemoregame.net/?p=65</guid>
		<description><![CDATA[VIDEO By popular demand, a tutorial that shows you how to change the music in the new TvC to the music in the old one. What you need: [Obvious stuff] - a Nintendo Wii - a PC running a Windows OS, your PC needs about 10 GB of free hard disk space to do this [...]]]></description>
			<content:encoded><![CDATA[<h2><a href="http://www.youtube.com/user/onemoregamedotnet#g/c/5D6206308A502418" target="_blank"><strong>VIDEO</strong></a></h2>
<p>By popular demand, a tutorial that shows you how to change the music in the new TvC to the music in the old one.</p>
<div>
<div id="post_message_8352998">
<blockquote><p><strong>What you need:</strong><br />
[Obvious stuff]<br />
- a Nintendo Wii<br />
- a PC running a Windows OS, your PC needs about 10 GB of free hard disk  space to do this safely<br />
- a television<br />
[Hardware]<br />
- an SD card (need at least 4GB IF you plan to rip your disc to SD) and  obviously an SD card reader for your PC<br />
- DVD burner and a blank DVD-R (if you don&#8217;t have one, you need a USB  device)<br />
- USB storage device, like an external hard drive or flash drive at  least 4GB in size (if you don&#8217;t have one, you need a DVD burner)<br />
- Hitachi LG GDR 816x DVD ROM drive (optional, this is only for a  specific method. It&#8217;s hard to find nowadays.)<br />
- Wireless Router; your Wii and PC must be on the same network  (optional; again, only for a specific method)<br />
[Software, Wii side]<br />
- TvC CGoH game disk<br />
- TvC UAS game disk<br />
- <span style="color: #993366;"><a href="http://bootmii.org/download/" target="_blank">The Homebrew Channel</a></span><br />
- a USB Loader; &#8220;<span style="color: #993366;"><a href="http://gwht.wikidot.com/usb-loader" target="_blank">Configurable  USB Loader</a></span>&#8221; is recommended. (needed if you don&#8217;t use DVD  Dump/SuperDump, USB method is preferred however)<br />
- SuperDump 1.3/DVD Dumper 1.2 (needed if you don&#8217;t use USB Loader)<br />
- NeoGamma R8 beta 15 (if you don&#8217;t use USB Loader)<br />
[Software, PC side]<br />
- <span style="color: #993366;"><a href="http://filetrip.net/f4399-Wiiscrubber-Kit-with-multiloader-1-40.html" target="_blank">WiiScrubber 1.4</a></span><br />
- <span style="color: #993366;"><a href="http://filetrip.net/f4460-Partition-Builder-1-1.html" target="_blank">Partition Builder 1.1</a></span> (should come together with  WiiScrubber)<br />
- <span style="color: #993366;"><a href="http://www.gbatemp.net/index.php?showtopic=190886" target="_blank">wbfs_file  Simple Gui</a></span> (if you used USB Loader)<br />
-<a href="http://filetrip.net/file.php?id=1609" target="_blank"> <span style="color: #993366;">RawDump 2.1</span></a>, requires .net Framework 2.0. (if you  used the LG drive)<br />
- any DVD burning software, &#8220;<span style="color: #993366;"><a href="http://www.imgburn.com/" target="_blank">IMGBurn</a></span>&#8221; is  recommended. (only if you need to burn your game)</p>
<p><strong>*important*:</strong> It is my understanding that some newer Wii&#8217;s cannot  play DVD-R&#8217;s at all. In that case, your only option<br />
is USB Loader. IMO, its the better option anyway.</p>
<p>and now for the tutorial proper.</p>
<p><strong>STEP 1: ENABLING HOMEBREW ON YOUR NINTENDO WII</strong><br />
(if your Wii is already homebrew enabled, skip to STEP 2)<br />
things needed for this step: the Wii, the SD card, access to your PC<br />
- The first step is to install the Homebrew Channel. <span style="color: #993366;"><a href="http://wiibrew.org/wiki/Homebrew_Channel#Installation" target="_blank">http://wiibrew.org/wiki/Homebrew_Channel#Installation</a></span><br />
The instructions there are very detailed, and I shouldn&#8217;t have to go  into them here.<br />
- I recommend that you install BootMii and make a backup of your Wii&#8217;s  flash memory (included in the HBC installer).<br />
- Next would be to install cIOS 249, since most of the apps you will be  using on the Wii require it: <span style="color: #993366;"><a href="http://gwht.wikidot.com/ios249" target="_blank">http://gwht.wikidot.com/ios249</a></span><br />
those instructions are good too.</p>
<p>At this point, you should decide how you want to run TvC:<br />
a) On a DVD-R; if so, skip to the next step (STEP 2B or 2C or 2D)<br />
b) On a USB device (hard drive, flash); go to step 1A)</p>
<p>STEP 1A: SETTING UP USB LOADER<br />
<span style="color: #993366;"><a href="http://gwht.wikidot.com/usb-loader" target="_blank">http://gwht.wikidot.com/usb-loader</a></span><br />
instructions here are very clear.<br />
<strong><br />
STEP 2: RIPPING YOUR TVC:CGOH AND TVC:UAS DISCS</strong><br />
there are 4 ways to rip your discs:<br />
a) through USB Loader (on Wii) &#8211; go to step 2A<br />
b) using the LG Drive (on PC) &#8211;  go to step 2B<br />
C) using Super Dump (on Wii) &#8211;  go to step 2C<br />
d) using DVD Dumper (on Wii) &#8211;  go to step 2D<br />
note 1: I will only be going into detail with step 2A, because that is  the method I used.<br />
note 2: the USB Loader method assumes that you will install your games  to a FAT partition.<br />
Installing to a WBFS partition isn&#8217;t much different, but it won&#8217;t be  covered here.</p>
<p>STEP 2A: RIPPING THE DISCS ON YOUR WII USING USB LOADER &#8211; this is the  fastest method<br />
- Start up USB Loader from the HBC<br />
- insert the TvC Cross Generation of Heroes disc and press the + button  on the Wiimote, wait for it to finish installing, eject the disc<br />
- insert the TvC Ultimate All Stars disc and press the + button on the  Wiimote, wait for it to finish installing<br />
- turn off your Wii, and unplug your USB device, and plug the USB device  into your PC<br />
- open up the USB device in Windows Explorer. There should be a folder  called &#8220;WBFS&#8221; on the root of that drive.<br />
for example: X:\WBFS, where X is the drive letter for your USB device<br />
- open up wbfs_file Simple GUI and open up the first .wbfs file in the  WBFS folder and save it to someplace easy to remember,<br />
like C:\game\, click convert. Save your CGOH file as &#8220;tvc_cgoh.iso&#8221;<br />
- repeat that for the next .wbfs file in your USB device&#8217;s folder. Save  the UAS file as &#8220;tvc_uas.iso&#8221;<br />
There should now be two ISO files, tvc_cgoh.iso and tvc_uas.iso in your  C:\game\ folder. Go to Step 3.</p>
<p>STEP 2B: RIPPING THE DISCS ON YOUR PC USING THE LG DRIVE<br />
<span style="color: #993366;"><a href="http://wiki-scene.com/Wii_Disc_Backup/" target="_blank">http://wiki-scene.com/Wii_Disc_Backup/</a></span><br />
good tutorial here. Just rename the .iso files you ripped to  &#8220;tvc_cgoh.iso&#8221; for the CGOH file and &#8220;tvc_uas.iso&#8221; for the UAS file,<br />
save them someplace easy to remember, like C:\game\, and then proceed to  step 3</p>
<p>STEP 2C: RIPPING THE DISCS ON YOUR WII USING SUPERDUMP &#8211; this is faster  than using DVD Dump<br />
<span style="color: #993366;"><a href="http://forum.redump.org/topic/5367/nintendo-gamecube-and-wii-dumping-guide/" target="_blank">http://forum.redump.org/topic/5367/nintendo-gamecube-and-wii-dumping-guide/</a></span><br />
you will find instructions for ripping under the heading: DUMPING disc  from your softmodded Wii to SD card<br />
Just rename the .iso files that resulted from merging the .bin files to  &#8220;tvc_cgoh.iso&#8221; for the CGOH files and &#8220;tvc_uas.iso&#8221; for the UAS files,<br />
save them someplace easy to remember, like C:\game\, and then proceed to  step 3</p>
<p>STEP 2D: RIPPING THE DISCS ON YOUR WII USING DVD DUMPER<br />
- start up DVD Dumper from the HBC<br />
- select the DVD dump mode, this can dump to SD, over Wifi (which is why  the router is required if you choose to do this)<br />
or to a USB device (though I&#8217;m not sure why you&#8217;d want to, since USB  Loader is so easy to use). Press right on the d-pad to make a<br />
selection; press A to confirm<br />
- choose Wii single layer disc, press A to confirm<br />
- insert the TvC CGoH disc, press A to start dumping<br />
- if you chose Wifi, you need to point your PC&#8217;s browser to the Wii URL  that is shown on screen, and click the link, save as.<br />
- if you chose the other options, when the dump is complete, turn off  your Wii and plug the SD/USB device into your PC and copy over the iso<br />
- rename the iso to &#8220;tvc_cgoh.iso&#8221; and put it some place easy to  remember like C:\game<br />
- repeat this process for the TvC UAS disc, rename the iso to  &#8220;tvc_uas.iso&#8221; and put it some place easy to remember like C:\game<br />
- move on to step 3</p>
<p>*for the following steps, I will assume that you have 2 iso files,  &#8220;tvc_cgoh.iso&#8221; and &#8220;tvc_uas.iso&#8221; in a directory called C:\game.</p>
<p><strong>STEP 3: EXTRACTING THE MUSIC FROM CROSS GENERATION OF HEROES</strong><br />
- Open up WiiScrubber 1.4 on your PC. Click &#8220;Load ISO&#8221; and navigate to  C:\game\tvc_cgoh.iso, and click Open<br />
- Now in the main part of the window, there should be a tree view  displaying the contents of the iso file.<br />
- Click the + next to &#8220;snd&#8221; and you will see &#8220;se&#8221; and &#8220;stream&#8221;. click on  &#8220;stream.&#8221; This is where the character themes are located.<br />
They are all contained within .ssd files. Here is a list of the files  we care about:<br />
s_bgm_01.ssd: Ken the Eagle&#8217;s Theme<br />
s_bgm_02.ssd: Casshern&#8217;s Theme<br />
s_bgm_03.ssd: Tekkaman&#8217;s Theme<br />
s_bgm_04.ssd: Polymar&#8217;s Theme<br />
s_bgm_05.ssd: Yatterman-1&#8242;s Theme<br />
s_bgm_06.ssd: Doronjo&#8217;s Theme<br />
s_bgm_07.ssd: Ippatsuman&#8217;s Theme<br />
s_bgm_08.ssd: Jun the Swan&#8217;s Theme<br />
s_bgm_09.ssd: Hakushon Daimao&#8217;s Theme<br />
s_bgm_10.ssd: Karas&#8217;s Theme<br />
s_bgm_11.ssd: Gold Lightan&#8217;s Theme<br />
s_bgm_12.ssd: Ryu&#8217;s Theme<br />
s_bgm_13.ssd: Chun-Li&#8217;s Theme<br />
s_bgm_14.ssd: Batsu&#8217;s Theme<br />
s_bgm_15.ssd: Morrigan&#8217;s Theme<br />
s_bgm_16.ssd: Alex&#8217;s Theme<br />
s_bgm_17.ssd: Viewtiful Joe&#8217;s Theme<br />
s_bgm_18.ssd: Rockman Trigger&#8217;s Theme<br />
s_bgm_19.ssd: Roll&#8217;s Theme<br />
s_bgm_20.ssd: Saki&#8217;s Theme<br />
s_bgm_21.ssd: Kajin no Soki&#8217;s Theme<br />
s_bgm_22.ssd: Soki &#8211; Oni Mode<br />
s_bgm_23.ssd: PTX-40A&#8217;s Theme<br />
s_bgm_24.ssd: Character Select<br />
s_bgm_31.ssd: Title Screen<br />
s_bgm_32.ssd: Yami&#8217;s First Form<br />
s_bgm_33.ssd: Yami&#8217;s Second Form<br />
s_bgm_34.ssd: Yami&#8217;s Final Form<br />
s_bgm_35.ssd: End Credits<br />
- Now right click each file and choose extract (you can do it for all of  them or just some, its up to you).<br />
Extract them to C:\game\cgoh. (make a new folder there if need be)<br />
- We&#8217;re done with the tvc_cgoh.iso file. You can delete it, if you&#8217;d  like.</p>
<p><strong>STEP 4: REPLACING THE ULTIMATE ALL STARS MUSIC WITH MUSIC FROM CGOH</strong><br />
- In C:\game, make a new folder called UAS so you should have  C:\game\UAS<br />
- Open WiiScrubber 1.4 again, but this time, open up c:\game\tvc_uas.iso<br />
- Right click where it says &#8220;PARTITION:0 &#8211; DATA&#8221;. then go to Unencrypted  partition -&gt; extract.<br />
Navigate to the C:\game\UAS folder and extract the files there. This  will take a few minutes.<br />
- now open up the UAS folder in Windows Explorer. Navigate to  C:\game\UAS\snd\stream\us ;<br />
there are more .ssd files here. Here is what they correspond to:<br />
stage_01.ssd: Wasteland<br />
stage_02.ssd: Yatterman&#8217;s Workshop<br />
stage_03.ssd: Washinkyo, Amehon<br />
stage_04.ssd: Galactor Base<br />
stage_05.ssd: Burning Wasteland<br />
stage_06.ssd: Les Vagas<br />
stage_07.ssd: Daigo Temple (Cherry Blossoms)<br />
stage_08.ssd: Gesellshaft (Clear Skies)<br />
stage_09.ssd: Aensland Castle<br />
stage_10.ssd: Uncharted Region of China<br />
stage_11.ssd: Daigo Temple (Moonlight)<br />
stage_12.ssd: Gesellshaft (Storm)<br />
stage_13.ssd: Orbial Ring Systems Cargo Bay<br />
stage_14.ssd: Willamette Parkview Mall<br />
stage_17.ssd: Training Stage<br />
s_bgm_19.ssd: Roll&#8217;s Theme (note: English version, only in credits)<br />
s_bgm_24.ssd: Character Select<br />
s_bgm_31.ssd: Title Screen<br />
s_bgm_32.ssd: Yami&#8217;s First Form<br />
s_bgm_33.ssd: Yami&#8217;s Second Form<br />
s_bgm_34.ssd: Yami&#8217;s Final Form<br />
s_bgm_35.ssd: End Credits<br />
- Now what you want to do is navigate to C:\game\cgoh, and rename those  files according to the music you want replaced.<br />
So say, for example, I want to replace the Orbital Ring music with the  Tekkaman theme. In C:\game\cgoh, I find &#8220;s_bgm_03.ssd&#8221;<br />
and rename it to &#8220;stage_13.ssd&#8221;.<br />
- Then you copy all of the songs you renamed in C:\game\cgoh over to  C:\game\UAS\snd\stream\us<br />
- Now back in WiiScrubber, right click and extract the following files  to C:\game<br />
partition.bin<br />
boot.bin<br />
bi2.bin<br />
apploader.img<br />
main.dol<br />
fst.bin<br />
- Open Partition Builder 1.1, and click the browse button next to each  field and open the appropiate file in each field.<br />
These are going to be the files you just extracted to C:\game. For  &#8220;source file directory&#8221; point it to C:\game\UAS<br />
- Click &#8220;build&#8221; and save the result as &#8220;partition0.img&#8221; in C:\game<br />
- At this point I recommend making a copy of &#8220;tvc_uas.iso&#8221; just in case  you make a mistake.<br />
- When that is finished, go back to WiiScrubber and right click where it  says &#8220;PARTITION:0 &#8211; DATA&#8221;, and go to Unencrypted partition -&gt; Load.<br />
Select &#8220;partition0.img&#8221; from C:\game and click open. This will load  the modified files into the iso.<br />
If after you loaded the files it says &#8220;PARTITION: 0 [BAD]&#8220;, you messed  up somewhere along the line, so try again.<br />
- You should now have the finished iso.</p>
<p><strong>STEP 5: PLAYING YOUR HACKED COPY OF TVC</strong><br />
you have two options from here:<br />
a) if you have USB loader go to step 5A<br />
b) if you have used any other method (which will require a DVD-R) go to  step 5B</p>
<p>STEP 5A: PLAYING USING USB LOADER<br />
*assuming that X:\ is the drive letter of your USB device<br />
- Connect your USB device to your PC, make sure there is enough space on  it. The TvC UAS iso is about 1.5 GB.<br />
- Open up wbfs_file Simple Gui on your PC, and open c:\game\tvc_uas.iso,  and under &#8220;save to&#8221;, navigate to X:\WBFS<br />
It should save as a .wbfs file with the game name already there.<br />
- when the transfer is complete, unplug the USB drive from your PC and  connect it to your Wii.<br />
- load HBC and then your USB Loader.<br />
- GO. PLAY.</p>
<p>STEP 5B: PLAYING VIA DVD<br />
- open up your DVD burning program, navigate to c:\game\tvc_uas.iso, and  burn it on a DVD-R<br />
Wii games burn best at low speeds like 4x. Anything too fast is just  asking for a coaster.<br />
- put the DVD-R in your Wii, load HBC and choose NeoGamma R8. Choose  load from DVD.<br />
- GO. PLAY.</p>
<p>FAQ:<br />
Q: Some of the music sounds &#8220;fuzzy,&#8221; can you fix this?<br />
A: Yeah it does suck, but I&#8217;m not sure how to fix it.</p>
<p>Q: The music loops strangely at points. Fixable?<br />
A: Again, I&#8217;m not really sure how to.</p>
<p>Q: I heard you can run games from the SD card.<br />
A: That is true, I didn&#8217;t research it much, but I think it can be done  with NeoGamma also.</p>
<p>Q: Does this work online?<br />
A: It does, and plays the same.</p>
<p>Q: Any chance for a custom soundtrack?<br />
A: Until I can find out a way to write to the ssd format, no. If  somebody knows how, kindly let me know.<br />
I think that the loop and &#8220;fuzzy&#8221; audio issues would be fixed if ssd was  writeable.</p>
<p>Q: Can you make the music change when a character tags in, like in Cross  Gen?<br />
A: No, that would require modification to the game code. I would love to  see someone prove me wrong though<br />
(no sarcasm intended).</p>
<p>Q: How can I ever thank you?<br />
A: Pay my plane ticket to EVO this year. j/k. Subscribe to my youtube  channel <span style="color: #993366;"><a href="http://youtube.com/onemoregamedotnet" target="_blank">http://youtube.com/onemoregamedotnet</a></span>.</p>
<p>special thanks: DrClipper for his informative wiki, and authors of all  of the programs used</p></blockquote>
</div>
</div>
]]></content:encoded>
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		</item>
		<item>
		<title>Match Video resource: SF Dojo</title>
		<link>http://www.onemoregame.net/2009/04/17/match-video-resource-sf-dojo/</link>
		<comments>http://www.onemoregame.net/2009/04/17/match-video-resource-sf-dojo/#comments</comments>
		<pubDate>Fri, 17 Apr 2009 16:56:59 +0000</pubDate>
		<dc:creator>Viewtiful Dru</dc:creator>
				<category><![CDATA[Arcade]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[SF4]]></category>

		<guid isPermaLink="false">http://www.onemoregame.net/?p=61</guid>
		<description><![CDATA[The Street Fighter Dojo is a recently established site that collects and organizes videos of high level SFIV play,  sorted on a character vs character basis.  Not every character in the game has videos up just yet, but it&#8217;s a well organized site, so check it out.]]></description>
			<content:encoded><![CDATA[<p><strong><a href="http://streetfighterdojo.com/sf4/index.html">The Street Fighter Dojo</a></strong> is a recently established site that collects and organizes videos of high level SFIV play,  sorted on a character vs character basis.  Not every character in the game has videos up just yet, but it&#8217;s a well organized site, so check it out.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>East Coast Throwdown (May 2nd/3rd)</title>
		<link>http://www.onemoregame.net/2009/03/30/east-coast-throwdown-may-2nd3rd/</link>
		<comments>http://www.onemoregame.net/2009/03/30/east-coast-throwdown-may-2nd3rd/#comments</comments>
		<pubDate>Mon, 30 Mar 2009 16:03:26 +0000</pubDate>
		<dc:creator>Viewtiful Dru</dc:creator>
				<category><![CDATA[3S]]></category>
		<category><![CDATA[Arcade]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[Namco]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[SF4]]></category>
		<category><![CDATA[ST]]></category>

		<guid isPermaLink="false">http://www.onemoregame.net/?p=58</guid>
		<description><![CDATA[SweetJohnnyCage and LI Joe are hosting the East Coast Throwdown tournament, currently scheduled for the weekend of May 2 (Saturday) and May 3 (Sunday). It&#8217;s being held at the: Westin Govenor Morris 2 Whippany Road Morristown, NJ 07960 tel: (973) 539-7300 Games: Street Fighter IV (PS3) Super Street Fighter II Turbo: HD Remix (PS3) Soulcalibur [...]]]></description>
			<content:encoded><![CDATA[<p>SweetJohnnyCage and LI Joe are hosting the East Coast Throwdown tournament, currently scheduled for the weekend of May 2 (Saturday) and May 3 (Sunday).</p>
<p>It&#8217;s being held at the:<br />
<a href="http://www.mapquest.com/maps?city=Morristown&amp;state=NJ&amp;address=2+Whippany+Road&amp;zipcode=07960">Westin Govenor Morris</a><br />
2 Whippany Road<br />
Morristown, NJ 07960<br />
tel: (973) 539-7300</p>
<p>Games:<br />
Street Fighter IV (PS3)<br />
Super Street Fighter II Turbo: HD Remix (PS3)<br />
Soulcalibur 4 (Xbox 360 or PS3)<br />
Marvel vs Capcom 2 (Dreamcast)<br />
Street Fighter III: 3rd Strike (PS2 Anniversary Collection)<br />
Tatsunoko vs. Capcom (Wii)<br />
Tekken 5: Dark Ressurection (PS3)<br />
Guilty Gear XX: Accent Core (PS2 American)</p>
<p>Please check out <a href="http://forums.shoryuken.com/showthread.php?t=181536">this thread</a> on SRK for full details. Pre-registration is open.</p>
<p>I&#8217;m definitely going to make it there; I hope to see some of our readers there too (however few they may be).</p>
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		<title>SF4 Media Wrapup</title>
		<link>http://www.onemoregame.net/2009/01/15/sf4-media-wrapup/</link>
		<comments>http://www.onemoregame.net/2009/01/15/sf4-media-wrapup/#comments</comments>
		<pubDate>Thu, 15 Jan 2009 20:56:58 +0000</pubDate>
		<dc:creator>Viewtiful Dru</dc:creator>
				<category><![CDATA[Arcade]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[SF4]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.onemoregame.net/?p=50</guid>
		<description><![CDATA[I&#8217;ll make this short; its a collection of SF4 media from the past week or so (encompassing the CES): Fei Long vs Rose Ars Technica tests out the MadCatz Official SF4 sticks Gamespot video coverage of SF4 (includes Seth Killian demoing the new console characters and explaining the training mode) Another in-depth explanation of the [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://onemoregame.net/images/roseryuIV.jpg" alt="rose and ryu" /><br />
I&#8217;ll make this short; its a collection of SF4 media from the past week or so (encompassing the CES):</p>
<p><span style="color: #ff6600;"><strong><a href="http://www.destructoid.com/ces-2009-street-fighter-iv-s-fei-long-and-rose-in-action-117663.phtml">Fei Long vs Rose</a></strong></span></p>
<p><span style="color: #ff6600;"><strong><a href="http://arstechnica.com/journals/thumbs.ars/2009/01/08/ces-hands-on-mad-catz-official-street-fighter-arcade-sticks">Ars Technica tests out the MadCatz Official SF4 sticks</a></strong></span></p>
<p><span style="color: #ff6600;"><strong><a href="http://ces.gamespot.com/videos.html?platform=1029&amp;sort=popular&amp;movietype=gameplay&amp;page=1">Gamespot video coverage of SF4 (includes Seth Killian demoing the new console characters and explaining the training mode)</a></strong></span></p>
<p><span style="color: #ff6600;"><strong><a href="http://www.escapistmagazine.com/news/view/88675-Street-Fighter-IV-Trial-Mode-to-Teach-and-Challenge-Alike">Another in-depth explanation of the training mode (from The Escapist)</a></strong></span></p>
<p><span style="color: #ff6600;"><strong><a href="http://gamevideos.1up.com/video/id/23234">Akuma (Gouki) vs Gouken ink trailer</a></strong></span></p>
<p><span style="color: #ff6600;"><strong><a href="http://www.gamespot.com/xbox360/action/streetfighteriv/video/6202776/street-fighter-iv-video-feature-2011?hd=1">Gamespot&#8217;s SF4 tournament (held at the same time as the HDR tourney, lol)</a></strong></span></p>
<p><span style="color: #ff6600;"><strong><a href="http://gamevideos.1up.com/video/id/23298">Dan&#8217;s secret taunt super</a></strong></span></p>
<p><span style="color: #ff6600;"><strong><a href="http://gamevideos.1up.com/video/id/23245">Dan vs Sakura (gamevideos)</a></strong></span></p>
<p><span style="color: #ff6600;"><strong><a href="http://gamevideos.1up.com/video/id/23244">Gen vs Fei Long (gamevideos)</a></strong></span></p>
<p><span style="color: #ff6600;"><strong><a href="http://gamevideos.1up.com/video/id/23243">Rose vs Cammy (gamevideos)</a></strong></span></p>
<p><span style="color: #ff6600;"><strong><a href="http://www.1up.com/do/newsStory?cId=3172230">Capcom Fight Club: San Francisco</a> (Feb 16)</strong></span></p>
<p><strong><a href="http://www.youtube.com/user/thisISiloveu">Sony vs Microsoft @ CES (youtube)</a></strong></p>
<p>Latest TRF matches (nicovideo): <strong><a href="http://www.nicovideo.jp/watch/sm5851264">part 1</a>, <a href="http://www.nicovideo.jp/watch/sm5854597">part 2</a>, <a href="http://www.nicovideo.jp/watch/sm5855019">part 3</a></strong></p>
<p><strong><a href="http://gamevideos.1up.com/video/id/23342">the first 1UP game night featuring SF4 (gamevideos)</a></strong></p>
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		<title>1UP SF4 Game Night part 2</title>
		<link>http://www.onemoregame.net/2009/01/15/1up-sf4-game-night-part-2/</link>
		<comments>http://www.onemoregame.net/2009/01/15/1up-sf4-game-night-part-2/#comments</comments>
		<pubDate>Thu, 15 Jan 2009 20:06:30 +0000</pubDate>
		<dc:creator>Viewtiful Dru</dc:creator>
				<category><![CDATA[Arcade]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[SF4]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[online]]></category>

		<guid isPermaLink="false">http://www.onemoregame.net/?p=47</guid>
		<description><![CDATA[Looks like I missed the first SF4 Game Night, but from what I&#8217;ve been hearing, I didn&#8217;t miss much. 1UP is having another SF4 night, this time headed by Richard Li (who apparently has a good Dictator). The live feed is airing at 5PM PST (which is 8PM EST, for those of us who are [...]]]></description>
			<content:encoded><![CDATA[<p>Looks like I missed the first SF4 Game Night, but from what I&#8217;ve been hearing, I didn&#8217;t miss much.</p>
<p>1UP is having another SF4 night, this time headed by Richard Li (who apparently has a good Dictator).</p>
<p>The live feed is airing at 5PM PST (which is 8PM EST, for those of us who are East Coasters like myself).</p>
<p><a href="http://www.1up.com/do/club?clubid=116812"><strong>1UP Game Night Feed</strong></a></p>
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		<title>Super Street Fighter II Turbo HD Remix: Impressions part 2</title>
		<link>http://www.onemoregame.net/2008/12/31/super-street-fighter-ii-turbo-hd-remix-impressions-part-2/</link>
		<comments>http://www.onemoregame.net/2008/12/31/super-street-fighter-ii-turbo-hd-remix-impressions-part-2/#comments</comments>
		<pubDate>Wed, 31 Dec 2008 16:42:44 +0000</pubDate>
		<dc:creator>Viewtiful Dru</dc:creator>
				<category><![CDATA[Capcom]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[ST]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[online]]></category>

		<guid isPermaLink="false">http://www.onemoregame.net/?p=38</guid>
		<description><![CDATA[Part 2 of the HDR impression series discusses the online play and the some of the rebalanced characters. Online play is a major component of the HD Remix experience. For those that don&#8217;t know, HD Remix&#8217;s netcode utilizes the same system that provides the backbone for the GGPO netplay platform. As a result, HD Remix [...]]]></description>
			<content:encoded><![CDATA[<p>Part 2 of the HDR impression series discusses the online play and the some of the rebalanced characters.</p>
<p><img class="alignnone" src="http://onemoregame.net/images/hdremix2.jpg" alt="" width="400" height="238" /></p>
<p>Online play is a major component of the HD Remix experience. For those that don&#8217;t know, HD Remix&#8217;s netcode utilizes the same system that provides the backbone for the <a href="http://ggpo.net/">GGPO</a> netplay platform. As a result, HD Remix has virtually no lag when playing online. I personally have downloaded both the Playstation 3 and Xbox 360 verisons of HDR, and I&#8217;ve experienced many lag-free matches. My PS3 uses a wireless connection and I&#8217;ve had few hiccups. Generally speaking, I&#8217;ve seen less dropped games on the 360 version. Now it <em>may</em> be a product of my PS3 being on a wireless connection, but I see more games dropped overall on PS3, and I&#8217;m not the only one that feels that way.</p>
<p>You have several options when it comes to finding people to play online. Except for ranked matches, you will have to join a room. The rooms work similarly to Tekken 5 DR&#8217;s online mode.  They can contain slots for between 2 and 6 people, and anyone not playing gets to spectate the current match. I wish that there was a way to just spectate matches (have I been spoiled by GGPO?) without having to play; perhaps this will be addressed in a future update. If you do a Quick Match, you join the first available room, but I haven&#8217;t had any success using this option on either PSN or XBL. Your best bets are to either search for a room or create one yourself (the creator becomes the host). Ranked Matches have you competing to have your name atop the leaderboards. They are best 3 out of 5 matches, and they are played in either HD Remix or Classic mode. I thought that 3 out of 5 matches was a bit strange, but I assume it is that way to give everyone more of a fighting chance.</p>
<p>There have been some strange glitches that I&#8217;ve encountered online. While spectating matches, sometimes the gameplay speeds up 2x and then returns to normal after a few seconds. Not really a deal breaker. The other, more annoying glitch I&#8217;ve found is that the life bar, character name, and win icon assets stay on screen <em>after</em> a match ends, persisting into the next match. Most of the time this has happened, I&#8217;ve been able to see the red area of the life bar, but I&#8217;d be unable to see my win counter. On one rare occasion, the yellow part of my opponent&#8217;s lifebar stayed at 3/4 throughout the entire match (but the red part was able to decrease).</p>
<p>I&#8217;ll take the time out now to discuss the characters and where I feel they stand. Keep in mind everything here is entirely subjective; please don&#8217;t take it as fact or write me angry hate mails because I say that I think your favorite character sucks.</p>
<p><strong>Ryu: </strong>Looking over the <a href="http://www.sirlin.net/articles/street-fighter-hd-remix-ryu.html">HD Remix changelog for Ryu</a>, he apparently hasn&#8217;t changed, except for the addition of the &#8220;fake fireball&#8221; to his arsenal. And playing him, I believe it. He&#8217;s still really strong; his fireballs are great for lockdown and he still does excellent overall damage. Not much more to say.</p>
<p><strong>Honda</strong>: LP Heatbutt. So what if he can&#8217;t Oicho loop and store super anymore? He has LP headbutt. (seriously, he&#8217;s not afraid of fireball characters anymore).</p>
<p><strong>Guile</strong>: Guile is really serious now, since his HK Flash Kick can punish jumping opponents from nearly half a screen away. It also affords him a few more options for combos because of how far it travels. Not to mention he now has a nasty mixup following a LP Sonic Boom: throw/crouching MK/standing HP/ the new f+HK overhead. All of those things make Guile that much scarier.</p>
<p><strong>Boxer:</strong> Still up to his old tricks again; he&#8217;s still really strong overall but his super does less damage. Play him the way you always did: by rushing that shit down.</p>
<p><strong>Sagat</strong>: HDR Sagat is not as dumb as O. Sagat was back in ST, but he&#8217;s just rediculous now. TWO jumping HKs can dizzy most characters, and he&#8217;s got some new link combos like c.MK-&gt;s.HP (on standing opponents), and of course, the now infamous new Tiger Knee that has juggle properties. So Sagat&#8217;s a character that&#8217;s at home whether he&#8217;s far away (Tiger Shots are still fast) or up close (Tiger Knee juggles). I think he&#8217;s one of the best characters in the game.</p>
<p>Stay tuned for Part 3, which will wrap things up with the characters and I&#8217;ll also express my concerns about the community surrounding the game.</p>
]]></content:encoded>
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		<title>New SF4 Info: Fei Long and Dan Details</title>
		<link>http://www.onemoregame.net/2008/11/28/new-sf4-info-fei-long-and-dan-details/</link>
		<comments>http://www.onemoregame.net/2008/11/28/new-sf4-info-fei-long-and-dan-details/#comments</comments>
		<pubDate>Sat, 29 Nov 2008 03:37:26 +0000</pubDate>
		<dc:creator>Viewtiful Dru</dc:creator>
				<category><![CDATA[Arcade]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[SF4]]></category>
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		<guid isPermaLink="false">http://www.onemoregame.net/?p=11</guid>
		<description><![CDATA[Here&#8217;s a bunch of screens and info from Famitsu.com: http://www.famitsu.com/game/news/1220056_1124.html Dan and Fei&#8217;s special, super and ultra moves are shown off. Fei: Still has the Rekka Ken, EX version ignites the opponent Flame kick looks the same as it always has been No more &#8220;chicken wing&#8221;? Looks like Fei performs a flying kick into a [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone" src="http://onemoregame.net/images/feilong.png" alt="" width="400" height="211" /></p>
<p>Here&#8217;s a bunch of screens and info from Famitsu.com:</p>
<p><a href="http://www.famitsu.com/game/news/1220056_1124.html"><strong>http://www.famitsu.com/game/news/1220056_1124.html</strong></a></p>
<p>Dan and Fei&#8217;s special, super and ultra moves are shown off.</p>
<p>Fei:</p>
<ul>
<li>Still has the Rekka Ken, EX version ignites the opponent</li>
<li>Flame kick looks the same as it always has been</li>
<li>No more &#8220;chicken wing&#8221;? Looks like Fei performs a flying kick into a forward flip kick, hitting the opponent with his heel. Does this serve the same purpose as the old move?</li>
<li>Looks like Fei gained a command grab similar to the SF3 twins&#8217; (Yun/Yang) hcb+k. Judging by Abel&#8217;s open-looking state, it seems likely.</li>
<li>the super is the Rekka Shin Ken, and the Ultra, like most in the game, looks like a powered up Rekka Shin Ken that ends with a burning flying kick. Badass.</li>
</ul>
<p>Dan:</p>
<ul>
<li>Gadouken distance depends on strength of button pressed</li>
<li>EX Koryuken has invincibility</li>
<li>It&#8217;s Dan, so expect a variety of taunts. He can taunt during a crouch and while jumping</li>
<li>the super is the Hissou Burai Ken</li>
<li>Ultra looks like a better version of the super. Will there be a taunt super as well?</li>
</ul>
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		<title>Super Street Fighter II Turbo HD Remix: Impressions part 1</title>
		<link>http://www.onemoregame.net/2008/11/27/super-street-fighter-ii-hd-remix-impressions-p1/</link>
		<comments>http://www.onemoregame.net/2008/11/27/super-street-fighter-ii-hd-remix-impressions-p1/#comments</comments>
		<pubDate>Fri, 28 Nov 2008 05:05:30 +0000</pubDate>
		<dc:creator>Viewtiful Dru</dc:creator>
				<category><![CDATA[Capcom]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[ST]]></category>
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		<guid isPermaLink="false">http://www.onemoregame.net/?p=6</guid>
		<description><![CDATA[HD Remix released yesterday for Xbox Live arcade and the day before on Playstation Network. I&#8217;ll say this: during the game&#8217;s development, many people disliked the direction that the game was taking concerning the spritework.  While lacking the classic appeal of the original sprites (which by the way, you can enable in the options menu), [...]]]></description>
			<content:encoded><![CDATA[<p>HD Remix released yesterday for Xbox Live arcade and the day before on Playstation Network.<img class="alignnone" title="hdrlogo" src="http://onemoregame.net/images/SF2HDLogos.JPG" alt="" width="405" height="273" /></p>
<p>I&#8217;ll say this: during the game&#8217;s development, many people disliked the direction that the game was taking concerning the spritework.  While lacking the classic appeal of the original sprites (which by the way, you can enable in the options menu), the new HD sprites do a good job of representing the characters. The only really BAD looking sprite is Akuma&#8217;s winpose; it looks like he grew some extra mutant muscle below his armpit. Given that the devs only had so many frames of animation to work with, the animation&#8217;s not bad, although some frames of certain animations (shoto idle animation in particular) seem to have a strange &#8220;pop&#8221; to them and consequently, look pretty jerky. The character portraits are spot-on however.</p>
<p>The music, comprised of fan composed tracks are hit or miss, Much of the music is instrumentals based on OverClocked Remix&#8217;s ST tribute album, Blood on the Asphalt. Some themes, like the Las Vegas theme or the remix to Ken&#8217;s theme work very well within the context of the game. However, the music from the Spain stage lost much of the tempo and urgency of the original, and the England theme has no place in a fighting game.</p>
<p>If you hate the new artwork and the music, you&#8217;re in luck: the game has many options, so you can change the music and sprites between their &#8220;remixed&#8221; versions and the originals through a menu. In addition, the original version of ST is included (branded as &#8220;Classic&#8221; mode in the menu). The training mode has one of the coolest options in a training mode of any fighting game <em>I&#8217;ve</em> played (and I&#8217;ve played many); there&#8217;s an option to make visible the hitboxes so you can see just how much range is on Honda&#8217;s far standing HK and how he can be hit out of it.</p>
<p>Part 2&#8242;s going to talk about the characters and online play. Stay tuned.</p>
]]></content:encoded>
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